Undergrad Research Project - Immersive Gaming Experience

Spring 2016

Bryan Gardiner
Reid Simmons
Project description

The purpose of this research study is to produce a real time physically interactive game in the same vein as Dungeons and Dragons or World of Warcraft. This game will be setup and displayed to the public during carnival, allowing for testing by hundreds of people. This project will use electrical systems to simulate the same interactions enjoyed by many in video games. and attempt to introduce these experiences to people who never would have been able to enjoy them. This project will require rapid iteration and testing to make sure the experience is as seamless for new users as possible while preserving the core of the interactions I am attempting to replicate in a different medium.

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